

So, get ready, load your patience, excercise with some veterans out there, and then come face the real devastating power of some marching ATAT & Star Destroyers, or fulfil your thirst for freeding up the galaxy with more advanced tactics than ever before ! Stay tuned in topic, since until Saturday, ill post the images you will be asking for and even more. Due to the wide appeal we decided to get our hands even more dirty and steal some precious free time from our lives to bring you the mod you were asking for.Īnyway, to stop the babbling and get into the point, EaW:TR v2.0 will be uploaded (hopefully) this Saturday, (no, we're not liing ) featuring a wide range of new enhancements, from a minor footprint re-scalling to a whole re-configuration of ground & space combat and Galactic Conquest experience.īelow i post some parts of the extensive readme file. Okey, we kept silence for quite long while working hard in the backround to boost up the already preferred modification "Empire at War: Total Realism". It does not add any units, so there was nothing that could be included a screenshot.***(important note: To view this message how it was meant to be, since this forum did not keep the lists/bold/coloured formations etc, visit the PFF forums at: ) General Enhancement Mod is a mod that makes a lot of changes to the basic gameplay. Marauder Cruiser: FOW Reveal range massively increased To see the full list of changes, please refer to the readme If you have any questions about the mod, contact the author Enjoy! Health and price increased, ability made more effective. Correlian Gunship: All weapons removed, replaced with 2 mass driver cannons. Ion cannon shot count decreased Ackbar: All of the above changes were made. Calamari Cruiser: Ability duration, shield power points, armour, and cost were all greatly increased. A list of changes include: AT-AT: Armour increased Veers: Armour increased, Rate of fire changed, ability recharge time reduced.
