The 25mm Grenade Carbine is on a shelf in the Nellis AFB Generators.
In case the script injection doesn't work, I also hid one of each weapon across the world, listed here (I don't know how to use spoiler text): 44-40 Revolver, with a skill requirement of 25.
This weapon primarily exists to implement the burst-fire pistol animations that Hitman created.
The Tactical Pistol is a mid tier burst-fire 9mm machine pistol, with a skill requirement of 50. 44-40 carbine, with a skill requirement of 50. The Cowboy Carbine is a mid tier lever-action. Yes, there are open permissions on that mod.
This weapon serves as an upgraded Service Rifle of sorts, to bridge the gap between level 25 and 60.īecause the burst-fire rifle folder from Hitman47101's mod is strangely incomplete, I had to repackage it for my mod.
The Tactical Rifle is a mid tier burst-fire 5.56mm assault rifle, with a skill requirement of 40.
This weapon serves as the only level 50 explosives projectile weapon.
The 25mm Grenade Carbine is a mid tier pump-action grenade launcher, with a skill requirement of 50.
This weapon was implemented as a lower skill 5mm weapon, and is a rather potent (yet fragile) sidearm, even up to skill level 75.
The Assault Pistol is a low-mid tier semi-auto 5mm pistol, with a skill requirement of 25.
This weapon stands as a slightly less-effective Automatic Rifle, but is attainable outside the Sierra Madre and is usable at a lower skill level.
308 assault rifle, with a skill requirement of 90. HK G3SG1, as the General Purpose Machine Gun
This weapon serves as the capstone 20 Gauge shotgun, which the base game sorely lacked.
The Combat Shotgun is a mid-high tier semi-auto 20 Gauge shotgun, with a skill requirement of 75.
This weapon is designed to be the player's primary assault weapon until skill level 75..
The Assault Rifle is a mid-high tier full-auto 5.56mm assault rifle, with a skill requirement of 60. It features 9 of Millenia's finely modeled weapons, specifically the: This new weapon pack, dubbed Weapons of This Millenia, aims to implement a select handful of Millenia's weapons with the intent of smooth integration into the core balance of the game, such that all weapons have a unique role. Even the more recent repacks from Qolore7 and audixas are not immune to this issue. As excellent as the modding talents of New Vegas mod authors are, there's a common problem among many of their weapon packs: too many of the weapons overshadow either each other or pre-existing vanilla weapons perhaps the most egregious example being the AKs and AR15s Weapons Pack, which adds maybe 4 dozen copies of the same darn weapon to the game.